
Settle a Village
Claim land, raise structures, run a shop. Your village is persistent and visited by other players.

Quests, raids and daily contracts pay out in $MYTH. Skill and time both matter — bots don't last.
Every blade, scroll and parcel is an asset you can hold, gift or sell. The game world doesn't own your inventory — you do.
Persistent isometric world. Real players cross your path on every road. Form guilds, run shops, declare rivalries.

Claim land, raise structures, run a shop. Your village is persistent and visited by other players.

Form a party. Descend into procedural dungeons for loot, glyphs and bossfights that scale to your fireteam.

Every item is a token. List, bid, flip and arbitrage with on-chain settlement in $MYTH.
Mythos is split into connected realms. Your inventory, skills and gold travel with you — only the danger changes.
Central hub. Bank, fountain, shops, tutorial and most portals. Where every run begins and ends.
Peaceful southern woods. Fishing ponds, scattered rocks, and the only place to plant your personal shack.
A calm fishing realm with the Roast Pit — the one station that cooks raw fish for skill XP.
Dangerous forest north of the Mainland. Mobs, PvP and tombstones outside the safe camp.
Smaller northern push with a level-gated cave. No safe camp — every tile is open PvP.
Dedicated PvP scene with moving floor rollers, benches and seating. Enter from the Mainland plaza.
You arrive with no tools and no gold. Follow the tutorial NPC to your first axe, pickaxe, rod and hammer.
Open inventory and drag each tool to keys 1–6. The active hotbar item is what you use when you click in the world.
Chop, mine and fish in Whisperwood. Walk into the Mainland bank to deposit. Stacks merge up to 999 per slot.
Practice combat safely before stepping into the Wilderness. Spacing is everything — there is no armor.
Heal at the plaza fountain before leaving town. Bank heavy stacks on the Mainland before any Wilderness trip — death there leaves a tombstone you may not reach in time.
Combat is melee-first. There is no armor — cosmetics never change the damage you take. Spacing, kiting and weapon timing decide every fight, in the Arena or on the road.
Every action in Mythos has a real economy behind it. Quests pay $MYTH. Crafted items mint as tradable assets. The bazaar runs on-chain.
The token is fixed supply with a transparent treasury. 40% to play-to-earn rewards, 20% to liquidity, 15% to the team (vested 36 months), 15% to community grants, 10% to early adopters.
Read the litepaper →Every item is a token. Set a price in gold or in $MYTH and the order goes live across both servers.
Sales settle instantly on the chain. Sellers keep 95% — the remaining 5% returns to the treasury.
Near the Mainland casino, the spinner gives one free spin every 12 hours. Paid spins burn half the cost.
No. Mythos runs entirely in the browser. Open /play and you're in — no installs, no patches.
Yes. You sign in with your wallet, and you need a small $MYTH balance to play. The game only ever asks you to sign — never to share your seed phrase.
Same account, separate worlds. Items and gold are shared between them, but players on Server 1 cannot see players on Server 2.
In safe realms, nothing. In the Wilderness, you drop a tombstone with some of your inventory. Travel light until you know the area.
No download. Browser-native. Free to start.