Litepaper

Docs

Everything you need to understand how the realm works. Read top-to-bottom or jump to a section.

01

The Token

$MYTH is the native unit of account for the realm. It is the only currency accepted on the bazaar, the only payout from contracts, and the only deposit accepted by guild halls.

Total supply is fixed at 1,000,000,000 $MYTH. There is no mint function. The contract is renounced. The treasury is multi-sig and reported monthly.

02

The Economy

Player activity is the only source of new $MYTH entering circulation, drawn from the play-to-earn pool. When the pool empties, contracts pay in items and reputation instead — never inflation.

Sinks include guild hall upkeep, fast travel, item repair, bazaar listing fees and ritual crafting. The team publishes flows weekly so the economy stays auditable.

03

Classes

Blade — melee, high stamina, low magic. Best for soloing early contracts and frontlining in raids.

Pyre — ranged fire caster. Glass cannon. Pairs well with a Warden.

Warden — guardian and healer. The most-recruited class for guilds.

Shade — stealth, scouting, lockpicking. Indispensable in dungeons; mediocre in PvP.

04

Raids & Dungeons

Dungeons are procedural and scale to your party (1–5). Boss tables rotate weekly. Loot is rolled per-player so there is no need to negotiate.

Raids are pre-authored, persistent, and require a guild. Server-first clears are recorded permanently on the obelisk.

05

Governance

Holders of staked $MYTH vote on economy parameters, season themes, and grant allocations. Proposals require a 1M $MYTH stake to submit and 72 hours of voting.

The team retains a veto on changes that would compromise contract immutability or break the game client — this veto sunsets at month 24.